![]() ![]() I’ll be taking the simple approach on this but you can make custom images for your missions. This will be displayed as the titles of your campaign. Msgctxt "mission/single/00_campaign1/campaign/name"Ĭhange each msgid to what you want as your campaign titles. Msgctxt "mission/single/00_campaign1/campaign/title" "Plural-Forms: nplurals=INTEGER plural=EXPRESSION \n" "Content-Type: text/plain charset=UTF-8\n" ![]() "Project-Id-Version: Call to Arms (campaign)\n" In the same folder as your missions “.pot” localization file, make a new text file and name it “campaign.pot” and add this text to the new file. Make sure the msgctxt points to the correct location as stated in step 5. Replace the text after msgid with what you want those areas to say, leave “outro_start” alone though. ![]() Msgctxt "mission/single/00_campaign1/mission1/outro_start" Msgctxt "mission/single/00_campaign1/mission1/outro_failed" Msgctxt "mission/single/00_campaign1/mission1/outro_completed" Msgctxt "mission/single/00_campaign1/mission1/story" Msgctxt "mission/single/00_campaign1/mission1/name_big" Msgctxt "mission/single/00_campaign1/mission1/name" Msgctxt "mission/single/00_campaign1/mission1/place" Msgctxt "mission/single/00_campaign1/mission1/date" pot file and open it with a text editor and add these lines above the rest. Your mod should “technically” work by this point but we need some more polishing to really finish it.įirst go to where you placed your. “maxGameVersion” Should be the current version 40 like in the example above. ![]() The “minGameVersion” should be the current version of the game which shows up in the top left of the game when you first start it up. Call to arms mod game version mods#Open this with a text editor and paste this inĬhange “Mod Example” to your mods name, and change “Mod Description” to a brief few words about your mod, keep it as short as possible preferably only 4-5 words. Now go back to your mods main folder and make a new text file and rename it to “mod.info”. Msgctxt "mission/single/00_campaign1/mission1/some_more_text" Msgid "Even more important mission text!" Msgctxt "mission/mission1/some_more_text" Make sure to leave the last part untouched so if the next line says This is an important step or the mission will not recognize any of the text, Do this replacement for every line of msgctxt there are in the file. Msgctxt "mission/single/00_campaign1/mission1/some_text" So for our example it should be changed to: You want to change this to make the msgctxt for each of the lines go to the new location so edit each “msgctxt” line to refer to your new mission location. Next make a folder tree in your mods folder that looks like this “mod folder\localizations\default\interface\text\mission\single” then in “single make a folder with your campaign name for our case it would be named “00_campaign1” this is where you will put your mission1.pot file.Įdit the mission1.pot file with a text editor like notepad or notepad , each line of text in your mission will be listed here and look something like this pot extension and look something like this: You now need your localization file for the mission, for our example we would find it in “Call to Arms folder\localizations\default\interface\text\mission\mission1” inside should be the localization folder named whatever you named your mission. If you made a custom environment for your mission make a folder tree like this “resource\set\environment”. If you didn’t make your own environment for your mission and used a built in one skip to Step 3. So our mod should have a folder tree like this “mod_folder\resource\map\single\00_campaign1\mission1” So in our case we put the map with mission inside the “00_campaign1” folder. This folder will be where you place you place your missions. So for this example that folder would be “00_campaign1”. Then make a folder for your campaign starting with “00_” so it appears above the built in campaigns. Then make a folder called “single” inside of that. In the location of your mod make a “resource” folder, inside that make a “map” folder. You will also need to know the Call to Arms folder location which will be in “C:\Program Files (x86)\Steam\steamapps\common\Call to Arms” In this guide change these to your actual campaign and mission names. These will be placeholders for your mods actual campaign name and mission. This is a guide on the basics of making a mission mod.įor this example the campaign will be called “campaign1” and the first mission “mission1”. ![]()
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